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DUNGEON DISPATCH

// devlog for CryptsOfEtherwyn — a 2D pixel RPG

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▶ PRESS KIT

For coverage, preview requests, or general curiosity. Contact: mira [at] dungeondispatch.dev

⚡ QUICK FACTS

Game TitleCryptsOfEtherwyn
DeveloperMira Voss (solo)
GenreRoguelite dungeon crawler, turn-based combat
EngineGodot 4.3
PlatformsWindows, Linux, macOS
PriceTBD (~$12-15 USD)
Release WindowLate 2026 (no formal announcement)
LanguagesEnglish (others TBD)
Websitedungeondispatch.dev

📝 SHORT DESCRIPTION

CryptsOfEtherwyn is a turn-based roguelite dungeon crawler set in a crumbling underground kingdom. Descend through procedurally generated crypts, master an energy-based combat system, and piece together the mystery of what killed everything that used to live here. Permadeath, meaningful meta-progression, and dungeons that never look the same twice.

📖 LONG DESCRIPTION

Etherwyn was once the deepest inhabited city in the known world — a sprawling network of crypts, archives, and sanctuaries carved into bedrock. Now it's empty. You're a surface scavenger who stumbled into the wrong entrance, and now you're three floors deep with a torch that won't last forever.

CryptsOfEtherwyn is a turn-based roguelite built around three core pillars:

Combat that rewards positioning. An Energy Point system means every turn is a resource puzzle. Move, attack, use items, defend — but you can't do everything. Enemies telegraph their intentions clearly; playing well means reading the board and responding, not just swinging at whatever's closest.

Dungeons that feel designed even when they're not. Procedural BSP generation creates structurally coherent floor layouts — rooms, corridors, secret passages — then a hand-crafted encounter system places enemies and treasures in ways that create drama. Every floor is new; every floor feels intentional.

A world with history. Etherwyn didn't die quietly. Environmental storytelling, found notes, and enemy design all feed a mystery the player can choose to ignore or obsessively piece together. You don't have to care about the lore. But it's there if you do.

✨ FEATURES

🖼 ASSETS

The game is still in development — no final screenshots yet. When we're closer to release or a demo, a full press asset pack (screenshots, logos, key art, GIFs) will be available here.

For early coverage or specific asset requests, reach out directly.

DOWNLOAD PRESS PACK (COMING SOON)

💬 CONTACT

Press inquiries, preview keys (when available), or general hello:

mira [at] dungeondispatch.dev

Response time: usually within 48 hours, often faster. I don't have a PR team — it's just me — so you'll get a real answer instead of a templated one.